![]() ![]() ![]() The monsters and non-player folks are done in full motion video, and the even the stones in the walls have a photo-realistic look, but the game's color palette looks dull and dreary. Graphically, Stonekeep supplies some interesting bits. The basic game mechanics are only slightly different than the now 15-year-old original Wizardry on an Apple II! Instead, Stonekeep uses a node-based system that moves you from node to node without letting you control the parts in between. Sure, it's a first-person game, but there's no real-time, freedom-of-movement 3-D here. Stonekeep's out-of-date syndrome extends to its limited movement interface. A game so long in the making, even Stonekeep's supposed cutting-edge technology is dull compared to that of its competitors. Stonekeep is no match for Arena's huge world, System Shock's real environments, or Betrayal at Krondor's rich story. ![]() Born out of a rocky history of canceled and revived plans, Stonekeep doesn't measure up to the expectations that other 3-D RPG games have created. In the past, Interplay was considered the premier role-playing game creator with such titles as The Bard's Tale, Wasteland (still an all-time fave o' mine) and Dragon Wars. ![]()
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